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Games of Daze
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Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
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djgpp
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fontgrip.h
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C/C++ Source or Header
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1994-08-12
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2KB
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54 lines
#ifndef _FontGridP_h_
#define _FontGridP_h_
#include "fontgrid.h"
typedef struct _FontGridClassPart { int dummy; } FontGridClassPart;
typedef struct _FontGridClassRec {
CoreClassPart core_class;
SimpleClassPart simple_class;
FontGridClassPart grid_class;
} FontGridClassRec;
extern FontGridClassRec fontgridClassRec;
typedef struct _FontGridPart {
XFontStruct * text_font; /* font to display */
int cell_cols, cell_rows; /* number of cells */
int cell_width, cell_height; /* size of cell */
Pixel foreground_pixel; /* color of text */
Pixel box_pixel; /* for box_chars */
Boolean center_chars; /* center characters in grid */
Boolean box_chars; /* put box around logical width */
XtCallbackList callbacks; /* for notifying caller */
int internal_pad; /* extra padding inside grid */
Dimension start_char; /* first character of grid */
int grid_width; /* width of grid lines */
/* private data */
GC text_gc; /* printing text */
GC box_gc; /* for box_chars */
int xoff, yoff; /* extra offsets within grid */
} FontGridPart;
typedef struct _FontGridRec {
CorePart core;
SimplePart simple;
FontGridPart fontgrid;
} FontGridRec;
#define DefaultCellWidth(fgw) (((fgw)->fontgrid.text_font->max_bounds.width) \
+ ((fgw)->fontgrid.internal_pad * 2))
#define DefaultCellHeight(fgw) ((fgw)->fontgrid.text_font->ascent + \
(fgw)->fontgrid.text_font->descent + \
((fgw)->fontgrid.internal_pad * 2))
#define CellWidth(fgw) (((int)(fgw)->core.width - (fgw)->fontgrid.grid_width) \
/ (fgw)->fontgrid.cell_cols \
- (fgw)->fontgrid.grid_width)
#define CellHeight(fgw) (((int)(fgw)->core.height - (fgw)->fontgrid.grid_width)\
/ (fgw)->fontgrid.cell_rows \
- (fgw)->fontgrid.grid_width)
#endif /* !_FontGridP_h_ */